file /home/anarendran/Documents/temp/rivet/include/Rivet/Projections/NonPromptFinalState.hh
/home/anarendran/Documents/temp/rivet/include/Rivet/Projections/NonPromptFinalState.hh
Namespaces
Name |
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Rivet |
Classes
Name | |
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class | Rivet::NonPromptFinalState Find final state particles NOT directly connected to the hard process. |
Source code
// -*- C++ -*-
#ifndef RIVET_NonPromptFinalState_HH
#define RIVET_NonPromptFinalState_HH
#include "Rivet/Projections/FinalState.hh"
namespace Rivet {
class NonPromptFinalState : public FinalState {
public:
// Constructor from a final state.
NonPromptFinalState(const FinalState& fsp, bool accepttaudecays=false, bool acceptmudecays=false);
NonPromptFinalState(const Cut& c, bool accepttaudecays=false, bool acceptmudecays=false);
// /// Constructor from a Cut and optional FinalState.
// NonPromptFinalState(const Cut& c, const FinalState& fsp=FinalState(),
// bool accepttaudecays=false, bool acceptmudecays=false);
DEFAULT_RIVET_PROJ_CLONE(NonPromptFinalState);
void acceptMuonDecays(bool acc=true) { _acceptMuDecays = acc; }
void acceptTauDecays(bool acc=true) { _acceptTauDecays = acc; }
void project(const Event& e);
CmpState compare(const Projection& p) const;
private:
bool _acceptMuDecays, _acceptTauDecays;
};
}
#endif
Updated on 2022-08-07 at 20:17:18 +0100